Nokian Ice Hall – Instructions for using the scoreboard system

Instructions for using the scoreboard system

See the current ice hockey instructions for matches from here.

You can find the current ringette usage instructions for during matches at from here.

This page contains the preliminary arrangements required for the use of the Jidokan scoreboard system. If you wish to modify the files displayed during a match, the necessary files must be downloaded in advance. before the match For the USB stick, from which the match content is transferred to the scoreboard via the control tablet.

File requirements

Images to display: jpg, jpeg and PNG
Media files MP4
Audio files MP3 and wav

Advertisement file formats jpg, JPEG, PNG and MP4
Image and video file resolution: 1920 x 1080 pixels (16:9 aspect ratio)
Logo files PNG, JPEG or jpg, minimum 400 x 400 pixels (1:1 ratio). If the logo image has transparent parts, you must use PNGfile type.

USB stick pre-setup

Create a folder on the USB stick called dsbController and subfolders inside this folder ad, goal, guest, home and Media. File sstyles With this, you can edit the scoreboard styles.

https://jidoka.fi/wp-content/uploads/2023/01/stylesjson-kansiossa.png

  • advertisement Advertisements displayed on the scoreboard during the game, which can be images and videos. If you place multiple images and/or videos in a folder, they will all be displayed sequentially on the screen.

https://jidoka.fi/wp-content/uploads/2021/10/menuu1-kopio.png

  • goal The video displayed by the ”GOAL VIDEO” button on the control tablet. The folder must contain only one video. If the folder contains multiple videos, only one will be used. If no file is found in the folder, the system will use the default goal video.

https://jidoka.fi/wp-content/uploads/2021/10/menu2-kopio.png

Note!

Two game details: For two games, team logos cannot be displayed on screen due to space constraints.

  • Guest. The away team's logo and name. The logo is an image named ”guest” and the name is a text file in .txt format, with the team name on the first line. The text file name can be name.txt or guest.txt. If the two-game mode is to be used, the name of the second away team can be name2.txt or guest2.txt.

https://jidoka.fi/wp-content/uploads/2021/10/menu3-kopio.png

  • home Content corresponding to the guest folder, but with the logo filename being an image file named home. The text file name can be name.txt or home.txt. If playing a two-player game, the second home team's name can be name2.txt or home2.txt.

https://jidoka.fi/wp-content/uploads/2021/10/menu4-kopio.png

  • mediaVideo, image, and audio files played via the video, image, and audio lists that open from the ”Show Media” options in the control tablet's menu. The default buzzer can be replaced with an audio file named horn.mp3 as the scoreboard buzzer. If the file is not in the folder, the system will use the default sound.

https://jidoka.fi/wp-content/uploads/2021/10/menu5-kopio.png

Modifying scoreboard styles

Colour specifications and font sizes for the scoreboard can be changed in the styles.json file. The file can be edited using, for example, Notepad on Windows.

The style file is saved in the root of the dsbController data folder.

When you insert a USB stick into the controller tablet, the app installs the content folder for media and styles. The app will notify you of successful installation.

Styles update on the scoreboard when the game starts or restarts. We recommend downloading media to a device when the controller is in the game selection view or in a non-match state.

Example file for Roof Centre Arena: https://jidoka.sharepoint.com/:u:/g/EehpCsrVJH9JhXE7Gqjf6DQBH7qXd-jyk6gftICVek2KZg?e=blTRPl

Sample file for the training hall: https://jidoka.sharepoint.com/:u:/g/ESkozJ89Vu1CmYMeqmLUnP4BojycInwVPpHtAouWilPrcA?e=VbunMW

https://jidoka.fi/wp-content/uploads/2023/04/nokia_styls-196×300.png

Editable elements and their properties with values have been defined in the file:

  • scoresColour and font size of points. Recommended sizes:
    • Cathedral Centre Arena: approximately 120 px
    • Training hall: approx. 80 px
  • Names: the colour and font size of team names. Recommended sizes:
    • Kattokeskus Arena: 40-60 px
    • Training hall: 10-25 px

    • Please note: The longer the team name, the smaller the font size must be.

  • finesfont size and colour of punishments. Recommended sizes:
    • Kattokeskus Arena: 40-60 px
    • Training hall: 10-25 px
  • Main:
    • primary colour: used as the first colour in a gradient background
    • secColor: used for the border lines and shading in the top bar
    • bgColorUsed as the second colour in the background gradient and as the background colour for the top bar
    • Gradient: sets the size of the gradient. The higher the percentage, the more faded the gradient. Recommended range: 60–80 %.

Note! Please only edit the values inside the quotation marks (e.g. #FFFFFF, 60px or 90%). If you make any other changes, the file will not work properly. Do not add spaces or extra characters.

The colours on the scoreboard are defined using HEX values, which are generally written in the format 'at sign' + six characters (they can also be three characters, e.g. #fff). Club-specific colours are often defined in graphic guidelines. You can also find many user-friendly tools for this purpose by searching online, such as https://htmlcolorcodes.com/.

In addition to these style settings, the size of the area reserved for advertisements during the match can also be changed in the section adSize. The values are given as decimal numbers corresponding to percentages, with a dot used as a separator. No quotation marks are used around the values.

  • topgl: the upper limit of the ad area. For example, 0.2 is 20 pixels from the top edge of the screen
  • botgl: the lower boundary of the advertising area. For example, 1 is 100 % from the top edge of the screen, i.e. right at the bottom edge of the screen
  • Start from the beginning: the left edge of the ad area. For example, 0.2 is 20 % from the left edge of the screen
  • endgel: the right-hand edge of the advertising area. For example, 0.8 is 80 % from the left-hand edge of the screen (100 % – 80 % = 20 % from the right-hand edge).

It is not necessary to set the advertising area size values. In this case, the system will use default values.